RAMON
KERSTENS
SOUND DESIGN&
AUDIO DIRECTION
CREATE.
I’ve never really done anything else. For over two decades I’ve worked at the intersection of sound, technology, and storytelling, shaping sound and music in projects for industry-leading companies such as Native Instruments, Nintendo, Toontrack, Meta, Guerrilla Games, Orchestral Tools, Massive Music, and many others.
My lifelong interest is how sound affects people: how it guides emotion, shapes worlds, and brings stories to life. That curiosity has taken me through games, advertising, film, podcasts, and virtual instrument development, often placing me at the heart of interactive media.
I think of myself as an audio generalist with an aptitude for creating immersive experiences, following my interests wherever they take me. Sound design, composition, world-building, storytelling: it’s all the same thread. I balance attention to detail with a holistic understanding of the product and the people behind it, crafting with both instinct and intent. As such I’ve often led projects end-to-end, defining the artistic vision and crafting it through to delivery.
I have a fascination with the relationship between technology and creativity and how they shape one another, and I let that fascination inform everything I do. My background spans both music composition, audio direction, virtual instrument design, and creative sound design & integration, often requiring a blend of creative and technical thinking.
Above all, I am a curious person. Curious about how far we can push a project together, curious about the next development in your journey, and curious about your unusual experiment, crazy idea, or secret product.
Please, don’t be a stranger.
--Ramon.
//RECENT WORK
//RECENT WORK
COLLAB.
At the center of it all is collaboration. I partner, co-create, and serve alongside the people I’m fortunate enough to make things with.
I’m a founding partner at production music label Feature Music and one half of creative sound agency K/V and sounds label Pitch & Black.